Again, probably by mistake, there's a small shortcut back - go in the northeast room of the Tower building in a cardboard box to get "delivered" near the detention center. The guards are rather demanding of their luggage, mind you. |
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Uh, you got it buddy. I'm just gonna... get going.... boxy style! |
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Done and done. |
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And sadly, the electric gate is back on, which means you have to repeat the owl puzzle again. I'd like re-iterate that you are in fact, tricking a guard into thinking it's nighttime by using a full grown owl that you've carried with you this whole time. It turns out I was wrong - there's actually something stupider coming up, by the way. |
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And - FINALLY - we're back to the room with the locker. Use your new frozen key to find... |
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Nothing! It's like the cruelest joke in the world! You go all the way through the game and back and it's an empty locker. Cute, guys. Okay, I know it's probably under the hole, but this part is as if Kojima decided to pack as much frustration in an enclosed space as possible - Solid Snake slowly walks to the back of the locker and looks around before you regain control of him. I swear this game would make the Dali Lama curse. |
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And what's in here? Rats! Ew. The MSX cartridge is there, too. Unfortunately, you can't stand up. I decided to crawl back out and call the animal expert, Yosef. |