|
I smell sitcom! |
|
Snake: "'Cause it seems like fate. Or it seems like a video game script quickly turning into a train wreck. I mean a bigger one." |
||
Game Designer: "Sir, it's been awhile since a game character decided to randomly interject their biography in a clumsy, forced version of character development. Shall we do it here?" Hideo Kojima: "Well... okay. You know, if I ever make a sequel to this game for the Playstation, I'm only going to do that right before each villain dies." |
||
At this point, you'd think the game is showing off the research that was put into it. Watch - it pretty much turns out someone at Konami had the History Channel on and caught about five minutes of it. |
||
Not really much of an uprising then, is it? (I guess I should insert a Polish joke here, but haven't they suffered enough?) |
||
|
Oh my God, muddy faces?!?!!? The horror. The horror... |
|
Snake: "Yeah, yeah, traumatized mother, whatever. So, anyhoo..." |
||
So, picture this. You want to express a feeling of loss or detachment from something once loved. You want to say that this thing lost "became cold" - as a metaphor for emotions no longer felt. Perhaps a lover. Or a memento of a time gone by. Regardless, you want to say - metaphorically, mind you - that this thing, whatever it was, "became cold." Try and make sure that thing wasn't already cold to begin with... LIKE ICE, YOU MOTHERFUCKERS. Otherwise it just sounds stupid. |
||
I can't tell if Snake is confused by the concept of ice, or if - like me - he's dumbfounded by that "ice became cold" line. |
||
Uh oh! Do I sense some inappropriately timed booty knockin'?! Shit yeah, Snake - get that swerve on! It's not like you had anything important to do today anyway! |